

The user interface clearly shows you which phase you’re in at any given moment, and highlights the cards in your hand and on the table that are eligible to be played at any given moment.īy default the phase indicator just lets you move cards around as you will, skipping certain portions of each turn in an effort to speed up play. Certain cards can only be used during a certain phase, certain cards break certain phase rules, that sort of thing. There are multiple parts to each player’s turn in Magic, and those phases are the rails on which the entire game system runs. The nicest feature by far is the phase indicator at the bottom of the screen. Dinosaurs growl and pirates fire pistols when they come into play, but there’s nothing distracting about it. Likewise, the ambient soundscape is additive, with a tinkling of sound here and there. Their playfields are stylish, but not over-the-top, sort of like what would happen if Hearthstone put on a suit and tie and got a day job.

But Wizards of the Coast’s internal development team has clearly taken inspiration from games like Gwent and The Elder Scrolls: Legends. Obviously Magic: The Gathering Arena is a completely different play experience than can be found in the bevy of simpler digital CCGs that have become popular in recent years. A filter system let me sort through cards by color, type and even mana cost to quickly fill the gaps. Using the search field, I was able to quickly find all the cards I’m familiar playing at my local Friday Night Magic events. From there it was a single button press to enter a standard, ranked match (the only currently available game type and mode) and start playing. After turning in a few wild cards, I had that exact same deck replicated on my PC. To begin, I grabbed my favorite real-world deck - a red/black one that I built from scratch with the recent Rivals of Ixalan release - and started searching for those specific cards in the pre-baked collection I’d been given access to as part of the closed beta.

But, unlike the physical card game, the plan is for booster packs to also come with so-called wild cards that will allow you to exchange them in order to add a specific card to your collection. When the game is complete you’ll need to buy the majority of your cards from blind packs in order to build up your collection. This is 100 percent genuine Magic, with card sets that parallel the current tournament-legal blocks of cards available at your friendly local game shop. Magic: The Gathering Arena is not a dumbed-down version of the legendary CCG. Overall, this game shows incredible promise. Not only does it evoke the tactile nature of the original card game, it tastefully enhances the experience and dramatically speeds up play. But, after only a single afternoon spent exploring the closed beta, I’ve found myself feeling those familiar cravings for one more round of play.Īrena has that same addictive vibe as a good game of Civilization, and I’m already looking forward to the next incremental update.
#MTG FOR MAC REDDIT 2018 WINDOWS#
I did not expect to be infatuated with Magic: The Gathering Arena, the newest iteration of the classic collectible card game for Windows PC.
